Since the last time I posted one of these dev logs quite a bit has happened. But it can be pretty difficult to keep a dev log up to date while you're working on a game. But I'm here now and we have a little bit to cover so let's get started.

Since the last dev log we've restored all that was lost, which didn't take that long but it was not the easiest thing to do. At the moment we're really focusing on getting new mechanics for Globerful developed such as buttons that only activate when you're a certain color and just overall polishing what we already have.

We also gave the level editor a fresh coat of paint, it's nice to see the old level editor look sleeker while still keeping it's unique feel and while we're on the topic of unique we recently put together a small teaser trailer for Globerful which people seem to be enjoying for that very reason! "So nice to see it moving! Now I get a better idea of what's going on. Nice work man! The video has personality which is great!" said CEO of about the new Globerful trailer which you can find below.

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We also got the Globerful logo redesigned thanks to out very own Lee Anne Opfer you can check that out below.

Well, that's all that I can think to update you on right this minute. Other than a bunch of tedious bug fixes and basic optimizations that were a pain, thanks to a bunch of update methods slowing everything down. I know noob mistake, but I did get around to fixing it so that's good!

See you in the next dev log!