GAMES FILTER
Platforms: ALL / Describers: ALL

MeowDown / MeowDown Kickstarter Is Live!

Written: Jun 20, 2017

MeowDown has gone live on Kickstarter, after working for half a year on this project we think we finally have enough contend to show people what our idea idea is and what we need to finish the...

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Clash of Aggression / Update 0.5.4 - new allies, magic and optimizations!

Written: Apr 2, 2017

Version 0.5.4 has arrived! First magic spell has been added to medieval characters (only the crusader for now, Ricardo). This will give those characters a better use on ranged attacks....

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Thwart Geo-Addictive Arcade Shooter / THWART GEO MAJOR UPDATE NOW LIVE

Written: Mar 30, 2017

Kalgoorlie, Western Australia - March 30, 2017 - Indie Game...

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Clash of Aggression / Update 0.5.3 - New arcade mode

Written: Mar 12, 2017

Version 0.5.3 is here. Along with several fixes, you can now activate the Arcade mode in Game settings menu. If checked, all enemy sounds are changed: attack sounds, death sounds and...

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Clash of Aggression / Update 0.5.2 - New medieval playable character: The Crusader

Written: Mar 12, 2017

Version 0.5.2 is finally here. You can now play as the Crusader: a medieval character. As a crusader, you can hire medieval allies and buy superweapons based on magic. Don’t miss the full...

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Pool Party Panic / Start Open Beta Pool Party Panic

Written: Jan 26, 2017

So, here is the open beta. We are quite happy how far we have come with this game, but there are still lots of things to fix, upgrade and add. It’s also quite exiting to release our first game...

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Clash of Aggression / Update 0.5.1 - Christmas themed

Written: Dec 31, 2016

Version 0.5.1 is here. You can now play the new map Christmas Defense!

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Clash of Aggression / Update 0.5.0 - New game mode and more gore!

Written: Dec 11, 2016

Version 0.5.0 is finally here. It features a new game mode: Survival. In this game mode the enemy spawn rate is higher and you can’t win: you should last as much as you can. This new game...

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First Impact: Rise of a Hero / Our Developer Blog

Written: Dec 5, 2016

For the most up-to-date information please head to http://riseofahero.ca/developer-blog/.

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Globerful / Globerful Devlog #5 | Fresh Paint And Core Mechanics

Written: Nov 14, 2016

Since the last time I posted one of these dev logs quite a bit has happened. But it can be pretty difficult to keep a dev log up to date while you're...

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Chromatique / Picasso Patch released

Written: Nov 7, 2016

We have just finished working on the Picasso Patch 0.7 for Chromatique.

For those who don't know, Chromatique is a color based puzzle board game where you have to match and combine...

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Ginger Roll / Just Tilt Your Device and Make the Ginger Roll

Written: Oct 29, 2016

For a bubbly new platform adventure, Ginger Roll will keep you coming back for more. Trapped in a ball, your mission is to roll your way across platforms to the finish while maneuvering around...

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HEPH / Progress Announcement Alpha 0.9.5.2

Written: Oct 25, 2016

Key Features Progress

- Character Status and Survival Mechanics Character status (Nutrition, Water, O2, Stamina and HP decay rate), SURVIVAL item...

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Clash of Aggression / Clash of Aggression 0.4.6 update: New Deathmatch game mode

Written: Oct 6, 2016

Sometimes you get tired of killing hundred of enemies. Now you can take a rest and beat your friends in a fast-paced Deathmatch game mode.

Rules are simple, be the first to reach the...

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Clash of Aggression / Clash of Aggression is now available on itch.io

Written: Sep 29, 2016

Clash of Aggression is a single/online third person shooter featuring 9 maps on 3 different game modes. Each map has it's unique ambience and has a mix of medieval and modern...

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Globerful / Globerful Devlog #4 | How I almost lost the entire Globerful project.

Written: Sep 24, 2016

In this Devlog, I'll be telling you a story as to what happened to me a couple of days ago and some easy tips as to how you can avoid it. Let’s get started.

So for a while Windows 10 was...

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Globerful / Globerful Devlog #3 | Grids and Eyeballs

Written: Sep 13, 2016

It's been a couple weeks since I last posted a Globerful devlog but better late then never, right?

This past few weeks in Globerful development I finally added a fully functioning grid to...

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Globerful / Globerful Devlog #2 | Complications are fun right?

Written: Sep 13, 2016

So within the past week since I posted the last devlog I had some pretty big problems occur, so that should be pretty fun for you to read about. so let's get started at the beginning.

For...

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Globerful / Globerful devlog #1 | Old vs New

Written: Sep 13, 2016

How does one start a devlog when Globerful has been in development for awhile now? Well, I suppose I'll start it off by listing a couple challenges I had in the early stages of development and...

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Ninja Dude vs Zombies / Game Review: Ninja Dude vs Zombies

Written: Aug 15, 2016

Ninja Dude vs Zombies is an endless tap’n’slash arcade. You are a brave ninja trapped on a tower surrounded by hordes of bloody zombies. So of course, as with all things zombie related, the only...

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